An Innovate UK funded partnership between the
University of Glasgow’s Centre for the Study of Perceptual Experience (CSPE)
Project Mobius will transform Higher Education learning and teaching using immersive visualization technology.
High-quality immersive teaching interventions for core subject curricula.
Custom VR and AR apps will allow Mobius to collect more segmented higher quality, active and passive learner data, and data about the learning process itself. These rich new data will then inform pedagogy, curriculum development
and learner trajectory.
Currently in the pre-launch phase - we seek a handful of full test-bed institutions.
BETTER TEACHING THROUGH IMMERSIVE TECHNOLOGY:
Pathfinder immersive VR teaching applications.
Initial apps are:
Teacher-led concepts Uniquely suited to immersive technology (AR or VR)
Core to the subject:
relevant across diverse curricula
The platform is extensible:
progressively more apps developed and added.
LEARNING FROM LEARNING:
Immersive technology like VR and AR offers unprecedented levels of (anonymised) learner data.
Immersive technology will yield data from diverse learners & subjects.
Data collection is automated and passive. Mobius will deliver
pedagogically-driven analytics. We will learn how learners learn.
& IMPROVEMENT LOOP:
Mobius analytics drive teaching innovation and improvement. Our analytics will improve initial 10 teaching apps, and inspire new immersive teaching interventions.
Over an initial 5-year period our ambition is that Mobius will evolve to become the smartest, most engaging immersive teaching platform available.